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Move Pieces While in Tactics Trainer (suggestion)

I always find I'm very close to a solution in the tactics trainer and would like to explore a line that I have calculated in my head. Right now I have to open up a board separately (I use the chessbase program to do this) and do it there.

I know the purpose of the puzzle is to solve it without moving any pieces so perhaps allow a mode that gives the option to move pieces before submitting your actual move, but make this mode "unrated" so that the players who choose to move the pieces around before submitting their solution don't skew the ratings of the puzzle.

Thanks.
Yeah...as you said, the whole point is to solve it without moving the pieces, you're supposed to visualize it in your head. Moving the pieces around defeats the purpose of developing the ability to see the tactics in your head and calculate the sequence before moving them. It isn't even a matter of skewing the puzzle rating, I just don't think it's good training at all. And after you fail a puzzle, you can give up and go to the analysis board and move them around all you like, then go back and check if that was the solution. You don't get points that way, but it's still an option. So I think what you're asking for is not something needed.
Well not everyone has to use it :) I am aware of the analysis board after the puzzle is over but the solution is shown to you then and you have either solved the puzzle or failed it. I find there's times where I'm pretty sure of a solution but once I check my variation myself, I see that I have made a mistake. Now I can still go back to the original puzzle and look for new variations, thereby correcting my line without the solution being given to me.

I don't expect everyone to like this idea, nor use it. The option for a "casual" mode would be nice for players like me who would like to utilize it to explore variations.
The solution is "shown" to you only when you click the buttons to advance the moves? You don't have to, you can click analysis and try on your own. Maybe I'm missing something. And yes, you're correct, you will have failed it at that point if the sequence you thought was right was incorrect. That's kinda the point. If you don't do it right, you fail. As you said that's how the puzzle ratings are determined.

Also, "not everyone has to use it" isn't a logical argument for development of new features. Features that will be used by a large portion of the community are what take priority. If there is a very small minority of people such as yourself who want a "casual" mode for training, it's not something that is going to happen. There's already a small minority of users who want a time attack mode for the puzzles, and that likely isn't something that's going to happen anytime soon, simply because it isn't something the majority of users will use, because again it isn't really the point of tactics puzzles. Features have to be useful to more than just a small handful of users before time can be dedicated to develop them.

If you really want a feature like this, the best way is find someone who can work with scala and get the code made for it and posted to github. When work has been done, it's easier to implement. Otherwise, I'm afraid you're just going to have to keep using another board.
I think you're taking it a bit too seriously. It's simply a suggestion. There's no gauge as to how many people would like this as the only way to know such a thing is if people make suggestions as to what they would like.

I do appreciate your counterpoints though. I just thought I'd let my suggestion be known :) I didn't think it would be implemented as soon as I posted. I will continue to use an external board on problems I feel I need to.
Yeah man. Wasn't "taking it too seriously" I was just explaining why the idea will likely get ignored. Half the time you're lucky to get a response at all for things like this, so I figured it'd be worth pointing it out. It's also how we guage interest. If 15 people come into the thread now and shoot down my points and say it's a great idea, then someone might work on it. It's just how these things work...we're critically minded people here.

Also nothing wrong with using an external board to start getting the feel for these sort of positions, especially while learning (provided you aren't doing it in rated games that aren't correspondence). In theory you can take an hour on the puzzle if you want and move stuff all over your external board I guess. But I don't think it's a great way to train is all. I think if you're still at the "I need to physically move the pieces to see the solution" stage, maybe you're better off getting a puzzle book and working those, because the lichess puzzles are not designed for that, they aren't elegant constructions that may need hours to dig into and find the brilliance of it. They're just tricky (or not-so-tricky sometimes) positions from games that people missed and came up in analysis where the engine has a tactic that wins.

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